After
selecting 2D Textures group, click
on File node to add it in the work
area. Double click on the file texture node inside the work area to open its attributes. 2D Textures Group
Open FurDescription1 Attributes and Hypershade window side by side. With
the file node selected, drag it with the middle mouse button and drop onto the Base Color and Tip Color slider one by one. After that, click on the Bake button. Hypershade
You have to
apply the color texture map once again for the parrot’s body. So, with the Blinn shader node selected, rename it
as BodyColorMat inside the work
area. BodyColorMat
With the File2 node selected, hold down the middle
mouse button and then drag and drop it onto the BodyColorMat shade node. Select Color option in the fly out menu. BodyColorMat
To see the
texture in the viewport, go to Shading>Hardware Texturing and turn on the check box. Alternatively, press 6 on the keyboard. Hardware Texturing
With the
parrot body mesh selected, do right click on the BodyColorMat shader node. In the fly out menu, click on Assign Material To Selection option to
apply the material shade on the parrot body mesh. Assign Material To Selection
Change the
values of Length to 1.870, Base Opacity to 0.800, Tip Opacity to 0.500, Base Width to 1.00, Tip Width to 0.390, Base Curl to 0.500 and Tip Curl to 0.710. Change the Values
After setting
up the main fur attributes, it’s time to add details to the fur attributes. Inside
the the Details panel and under the Base Color setting group, change the
values of Noise Amplitude to 0.160 and Frequency to 10.00. Adding Details to the Fur Attributes
Inside the Length setting group, change the value
of Noise Amplitude to 2.00. In your case, you can change the
values as per your requirement. Noise Amplitude
Inside the FurDescription_Body
attributes, change the values of Length to 1.00, Base Opacity to 0.900, Tip Opacity to 0.200, Base Width to 0.900, and Tip Width to 0.300.
Render the
test frame. The fur is looking better than before. But the fur is not grown up
properly around the eyes. This problem can be solved by the editing in the Bald map texture.
In the UV Snapshot window, locate and rename
the file as Body outUV. Keep the
values of Size X and Size Y as 2048 and then click on OK
button to save the file. UV Snapshot
This is the
final rendered image of the parrot with fur. In the next part of the tutorial,
you will learn about rigging of the parrot. Final Rendered Frame
How to Draw Apple Bloom, Apple Bloom, My Little Pony Prev Next Step 1. Example Here Make your first shape in the form of a circle like so. Make a small egg shape for her body, and then draw in one face guide. Step 2. Example Here Begin sketching out the shape of her face from a side view profile. This should include her nose, open mouth, and then draw out her ear, and some of her looped mane. I guess you could say she is not as well groomed as her sister. Step 3. Now you will tackle the task of drawing out her big round eyes like so, and then draw in the layers that makes up her eyeballs, and pupils. Sketch in some lashes, and then draw some hair strand lines to her mane, and detailing to the ears and nose. Example Here ...
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